This tutorial describes the character of the permeability of skin, beauty methods: first character skin parts simple grinding good skin, and then select in the channel between the larger channel directly to figure level version of the appropriate increased contrast and then resize the layer blending mode, which lets the skin light perception.
Original figure
The final effect
1) pressure dark overall: specific, copy a layer, set to multiply, transparency about 80%.
Merge layers, mill, have the following effects
2) separate copy blue channel, as for the top level, adjust color levels, contrast, and get the following results
3) adjusted the blue channel that a layer is set to "screen" ... (Details plus mask adjustment) 4) seal layer and reduce the color depth, and YUI get ultimate effect.
Crystal skin: 1) 3) 4) basic ibid.
But do the second step, to the body parts of the skin (blue) and one by one (face, arms, back), a separate copy, Gaussian blur out (RADIUS, 2), perform a filter – > plastic packaging (details 0, maximum smoothness) is too annoying. I only made a left.
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